InGameGration

About The Project

#refugees #erasmusprojects #ErasmusPlus #gamification #storytelling


Kick-off meeting in Sicily


22-24 October we have kicked off the InGameGration project in Sicily and had a great study visit to the refugee center getting a better understanding about the migration system in Italy.



Story collection through neurographica coaching


From the memories about the first playgrounds and toys to the dreams about future.
Local workshops were organized for young people with different cultural background in Germany, Italy and Latvia.

A guided coaching session based on neurographica model “Story Playground”.



DRAWINGS BY THE ITALIAN PARTNER




DRAWINGS BY THE GERMAN PARTNER




DRAWINGS BY THE LATVIA PARTNER




Guidelines for Youth Workers: Using the “Story Playground” Model within “InGameGration” Project




Story Playground – Story Collection Template for Facilitators




Game research

These are the games described by our youngsters with diverse cultural background in all 3 countries

Text: This is what our youngsters said they want to see in the new game Active link: New game idea overview

This is the summary of youngsters ideas about the future game





Training course in Latvia

5 days… and I almost forgot my phone existed

InGameGration training course in Sigulda, Latvia brought together youth workers from Germany, Italy and Latvia for an intense, inspiring journey. Despite language differences, we quickly found our rhythm and became a strong team.

We explored how to work with young people from diverse cultural backgrounds through gamification, tested games described by youngsters themselves, and analyzed what truly makes a game engaging.

With support from amazing experts and cultural experiences, we didn’t just brainstorm — we created the first concept of a new game about empathy, multiculturality, cooperation… and fun

On the final day, we presented it at Sigulda youth centre Mērķis and received valuable feedback.

Full of energy and ideas — now it’s time for the next step: real game design